Development Updates

Beta testing was a huge success!

The past month has been a flurry of exciting movements in HitBox’s development. We’ve pushed hard to get the game out in January and we are going to succeed in that goal. We’ll have a more official announcement of that and the launch trailer extremely soon. But for now I want to talk about the… Read more »

The Hitbox Alpha!

It’s been a big week for Hitbox! Today was the first day we were able to play somewhat publicly with people across the world in Hitbox! It truly is one of the coolest things to see as a game developer, and even though we found a ton of new bugs already, it’s been great fun… Read more »

Hello all! Work on HitBox over the past two months has been all over the place. We’ve been to several events, we’ve been trying our best to get the networking to work nicely. However today I have some interesting things to show off. The stats and analytics system! There are two parts to this, an in-game… Read more »

Boxman Begins is now called Hitbox! This was a tough decision for us to make, but as we began the transition to a more competetive shooter, we thought the name should match a bit better. With this, we have a new trailer and website which you can see in action HERE! The game itself is… Read more »

What’s David been doing? It’s been a super busy few months but development continues and we have an important milestone to speak of. The multiplayer systems of HitBox are just nearly complete! Multiplayer Systems are done We still need to do some live testing, but all the features are in. This includes the multiplayer services such as… Read more »

Hello all! It’s been a while since we posted. Life has been super busy. We’ve been to events, had our website hacked, and experienced various challenges, but we’re still here and HitBox is getting better and better. So lets take a deep dive into the goings on in HitBox development. What has David been doing? Mechanical changes We’ve… Read more »

Tyler’s Week This last week was exactly what I planned on it being, I worked on finishing the map sound effects and AI pathfinding. They work pretty well, but have definite room for improvement. These will be continuously updated as time goes on as AI is a cool feature we want to embrace. Currently there… Read more »

David’s Week: I’ve spent this week working on split screen. It’s a feature I’m really excited about since not many games support split screen these days. HitBox is great when played with friends so we knew we wanted split screen support. We’re making sure it’s supported on PC’s, but we also intend to release HitBox on consoles at… Read more »

Tyler’s Week For the last week and a half, I have been working on a new map. It is not yet ready for its public unveiling, but I am able to talk about some map details. The map is called Facility, and it is essentially a destruction factory, it crushes, grinds, and incinerates anything that… Read more »